

You regain all expended uses when you finish a long rest.įor a class that lacks a consistent use for its reaction, this ability provides a solid amount of early level damage. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. Wizards of the Coast either didn’t realize how much these missing spells would hurt the subclass or were unwilling to deviate from their established Domain Spells format of two spells per slot level 1–5, but the end result is a storm cleric with few storm spells. The biggest omission here is the 3rd level Lightning Bolt spell, but it’s also missing higher level options like Chain Lightning and Storm of Vengeance. Speaking of spells, here we have the main problem with this subclass. Without help from another class’s spell list, Tempest clerics are left without some of the mainstay spells that any master of storms should have. The most common use I’ve seen for this subclass is as a multiclass dip to maximize damage spells of other casters like sorcerers or wizards.


Tempest Righteous Valkyrie by Chris Rahnįor a subclass supposedly themed around the powers of lightning and thunder, the Tempest cleric does a remarkably poor job of realizing that fantasy. So, let’s dive back into cleric subclasses with the next five entries.ĩ. As a reminder, there are three main categories I am looking at as I judge the power level of each subclass: combat strength, allowance for a range of powerful builds, and how it interacts with multiclassing. Last time, we began our journey through the cleric’s 14 subclasses.
